Monday, November 28, 2011

Textures


Diffuse

Normal
 Occlusion

Spec

Update:
 Updated Diffuse

Updated Spec

Monday, November 14, 2011

Setback

I've noticed a problem with the Uvs I posted previously for the Oddworld Project. Because of that I've had to scrap the normal maps and AO maps I was doing, and redo the Uvs. I'm going to have to be more careful in the future, so I dan't waste time like this again.

Tuesday, November 8, 2011

OddWorld Project Update

The model itself is finished.


I've got the UVs layed out now



Working on the Normal map and AO map now. Should be done soon.

Saturday, November 5, 2011

Oddworld Project

For this project, I have to produce a model based on a piece of Concept art, Shown here:






My progress so far, can be seen here:


I've been a little delayed in my work, but I should still finish the model tonight, on schedule.