Monday, November 28, 2011

Textures


Diffuse

Normal
 Occlusion

Spec

Update:
 Updated Diffuse

Updated Spec

Monday, November 14, 2011

Setback

I've noticed a problem with the Uvs I posted previously for the Oddworld Project. Because of that I've had to scrap the normal maps and AO maps I was doing, and redo the Uvs. I'm going to have to be more careful in the future, so I dan't waste time like this again.

Tuesday, November 8, 2011

OddWorld Project Update

The model itself is finished.


I've got the UVs layed out now



Working on the Normal map and AO map now. Should be done soon.

Saturday, November 5, 2011

Oddworld Project

For this project, I have to produce a model based on a piece of Concept art, Shown here:






My progress so far, can be seen here:


I've been a little delayed in my work, but I should still finish the model tonight, on schedule.

Friday, October 28, 2011

House Project

Been swamped with work last few days. I have to model a house based on Concept art here:

Been working on mesh for model. Only have early screen shot, seen here:


Low poly will be done tonight; High poly by tomorrow morning if all goes as planned.

Sunday, October 23, 2011

Final Renders

A couple of renders with the textures along side them:


Here are the renders on there own:

Textures

Diffuse Map
Spec Map

 Normal Map

Occlusion Map

Screenshots of mesh with Textures will be on within the hour.

Wednesday, October 12, 2011

Tractor Mesh Shots

Below I have provided shots of the Tractors mesh as of this time.

Clear Wireframe:




Material W/ Wireframe:




Monday, October 3, 2011

GAD450 Project 1 Stylesheet

For my GAD 450 class, I have to create a model based of of this image:



I have put together a stylesheet to help me while modeling: